Associate Frontend Developer · Ingenuity Gaming

Feb 2020 — Nov 2021

JavaScript ES6+Canvas 2DWebGLWeb WorkersOffscreenCanvasReactWebpackREST APIs

Shipped Canvas/WebGL interactive game UIs on mid-range Android devices with tight 16ms frame budgets. Moved physics to Web Workers via OffscreenCanvas, built a sprite atlas pipeline, eliminated GC-pause spikes via object pooling, and integrated real-money in-app purchase flows — while holding 60fps on Snapdragon 665-class hardware.

P95 frame time: 48ms → 14ms. 60fps on Snapdragon 665. Zero duplicate charge incidents.

Key Wins

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